Description In real life, workers often communicate with hand gestures, particularly on construction sites, in factories, train stations, airports and other noisy environmnets. VR systems with 6DoF tracking allow us...
Description Sometimes, it can help to first run the user through the task and what they need to do in the training simulation. Often this is done by the trainer...
Description Audio can be used in many useful ways to enhance immersive training: Audio feedback during interactions to confirm an action Audio to draw the user's attention to something Audio...
User goals Trigger 'wearable' menus with natural gestures Avoid menus that clutter space when not needed Access options when needed Interaction We constantly hear debates about gesture based interfaces, with...
User goals Understand where to place an object Select a piece of media to view Trigger a piece of immersive media Interaction VR often includes sequences of media (audio, immersive...
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
User goals Move a 3D object to another location Pick something up to look at it Rotate a 3D object the way you would naturally, in your hand Interaction The...
User goals Set a value as an input using a slider Increase or decrease a variable efficiently Interact with interfaces in a natural way resembling real world interactions Interaction Using...
User goals View an object from all sides or a different angle Rotate a 3D object object along it's x axis Complete the interaction without using controllers or accessing any...
User goals Target and select a button or option from a digital menu Make a section by pressing with a finger, like on a touch screen or real physical button...