Virtual reality patterns view all

Interactive hotspots: halo hoops

| Augmented Reality patterns, Virtual Reality patterns | 2,106 Comments
User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…

Wearable hand accessory

| Virtual Reality patterns | 3,515 Comments
User goal Provide persistent access to key options at all times whilst in the virtual environment Interaction There is a need to access key functions…

Controller hints

| Virtual Reality patterns | 5,315 Comments
User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…

Augmented reality patterns view all

2D layer over AR

| Augmented Reality patterns, Interaction Patterns | 4,737 Comments
User goal Provide the user with the most important functions in a predictable and persistent place Interaction When we think of AR we think of…

Interactive hotspots: coloured dots

| Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns | 4,587 Comments
User goals The user needs to know if something in their visual field is interactive or has hidden information Interaction There are many ways to…

Direct manipulation grab and move

| Augmented Reality patterns, Interaction Patterns | 8 Comments
User goals Move a 3D object to another location Pick something up to look at it Rotate a 3D object the way you would naturally,…

Immersive training patterns view all

Object manipulation: pick up object

| Immersive Training patterns, Interaction Patterns | 8 Comments
Description One of the most basic interactions for any VR training is the ability of the user to pick up an object. If a critical…

Multi person collaboration

| Immersive Training patterns, Interaction Patterns | 7 Comments
Description Training is not always an individual experience. Some tasks require teamwork and VR environment allow multiple users to experience the same simulation at the…

Object ‘glow’ highlighting

| Immersive Training patterns, Interaction Patterns | 4 Comments
Description 'Glow' highlighting is a common pattern used in VR training simulations. It is used in several different ways: To draw user attention to objects…