Virtual reality patterns view all

Displaying menu on controllers

| Virtual Reality patterns | 1,459 Comments
User goals Provide contextual options without disrupting or obscuring the main VR experience Make it easy to locate the relevant menu in the 360 degree…

Attention directors

| Augmented Reality patterns, Virtual Reality patterns | 4,693 Comments
User goal or problem this is trying to solve Re-direct the user's attention to where it is needed Interaction One design challenge we face with…

Controller hints

| Virtual Reality patterns | 309 Comments
User goal / Problem this is trying to solve Help the user understand how to interact with the handheld controller with minimal break in presence…

Augmented reality patterns view all

Gaze cursor trail

| Augmented Reality patterns, Interaction Patterns, Virtual Reality patterns | 2,753 Comments
User goal or problem this is trying to solve Ensuring the user can see the cursor position at all times Interaction 2 known issues with…

AR movable menu panel

| Augmented Reality patterns, Interaction Patterns | 599 Comments
User goals This is the AR version of the VR┬ámovable menu panel, so it follows the same principles in terms of purpose and design: Be…

Direct manipulation AR buttons

| Augmented Reality patterns, Interaction Patterns | 7 Comments
User goals Input an action or select an option using natural physical world interaction Interaction The Hololens 2 allows users to directly interact with virtual…

Immersive training patterns view all

Attention directors: Highlighting targets

| Immersive Training patterns, Interaction Patterns | 134 Comments
Description During training the user maybe required to locate a specific object or move to a very specific location to complete the next step in…

Safety: Put head protection on

| Immersive Training patterns, Interaction Patterns | 5 Comments
Description VR training is often used in scenarios where health and safety is critical. One of the steps that may need to be simulated involves…

Object manipulation: screws & bolts

| Immersive Training patterns, Interaction Patterns | 9 Comments
Description For enterprise training in industrial settings it's common to use VR training to show employees how to assemble or disassemble an object or machine…